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The Great Below






     This book is an Adventure Toolkit for the tabletop roleplaying game of the Suzerain universe powered by the Mojo Rules! rules system, available as a PDF download (external link), a print book (external link) or a bundle of the two (external link).

Introduction


     The following text is from The Great Below, introducing the subject matter:

     Let 'Em Choke On The Smoke Of Yer Cannons

     The half-mad Captain Baynard paces the top deck of his steam-powered submarine, screaming vengeance to the uncaring sky. If Hell wanted her so much, then it would have to deal with him too. And he's meaner. Lightning flashes. Chill winds whip his beard across his face, muffling the offer of strong tea from his cat-faced navigator....

     Missionaries from the Church of Trinity strip off their bulky robes and wrap juju (external link) charms around their neck before descending into the underwater enclave of the Setward (external link) nymphs. With the Blessed Word in their minds and hearts, they fail to notice the red hull of the Bloody Barrister until it's almost upon them. Pirates!...

     A spider crafted from brass and crystal, stretching long as a galleon, bursts from a long-dormant volcano to menace the screaming natives below, only to be held back by a writhing wall of spirits (external link). On its back, a dashingly debonair blacksmith's son is trading blows with the device's wild-eyed creator. There's a flash of steel! A monocle falls and shatters....

     These are perhaps the three least exciting scenes you'll find at any given time in the world of The Great Below. This is the mythical age of piracy as it should have happened, with nautilus (external link) submarines, triumphant heroines, and stately balls at the governor's mansion every night. It's the unexplored region on your map, a spark in every man-jack's eye, and the promise of freedom. Sail on, my brave-hearted friend.

Content


     The Great Below is an introduction to the Setward Isles (external link) region of the Untamed Empires (external link) realm (external link). It contains a full adventure, 75 new feats for characters to use, and enough background information to create your own adventures in the same setting.

Section One: The World


     A mixed bag of world background and general information, liberally sprinkled with new rules that open up the possibilities of the Suzerain roleplaying game.

Section Two: The Story


     An adventure that's designed to be a basic springboard into a handful of useful locations and colorful characters. Don't read section two if you want to be a player. If you're a budding director though, it'll give you a heap of ways for branching out into your own tales.

Section Three : The Feats


     75 new feats for the Mojo Rules! system, which means 75 opportunities for both player characters and the GM's extras to do interesting new things. Since feats are the heart and soul of any character, we're sure you'll appreciate the added options!

Credits



Zach's Dedications


     To Robin, a great source of adventure. To Karena, for keeping me on track. To Ashley, for exuberance.





Content Type > Approved Content
Mojo Rules! Suzerain


Created by: 82.64.46.20. Last Modification: Friday 26 of February, 2010 04:38:50 UTC by MMK.

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